Epic decided to remain true to the Gears story when writing Judgment. The bad-ass enemies remain, the desperate need for survival, the grueling horror when you come across your decimated friends. It gives it the same intense feeling from the previous Gears games.
The story is told through the eyes of Kilo Squad. Each mission is narrated by a different member of the Squad, and they rotate in turn laying out the events that take place in the game. You aren't playing what it is. You are shaping what it was.
|This is Karn. Karn is mean.|
But with new baddies comes new tools. Tools that go bang bang. Meet the Markza sniper rifle, and the Booshka grenade launcher.
The Markza is used more like a distance rifle than a sniper. Semi-automatic, it can pop heads and pierce flesh as easy as a chainsaw through butter. The locust version of this weapon is the Breechshot. It works the same way, it just adds a blade to the handle.
The Booshka is an interesting weapon. It replaces the original boomshot loadout for the Overrun 'Soldier' class. It holds 3 grenades before it has to reload. These grenades bounce when hitting walls and barriers, so it's quite useful for getting those corner campers.
Both of these grenades will change strategies used in multiplayer. You need to be able to use them effectively, and also counter them aggressively.
Now we'll get into some of the videos.
Overrun on Junkyard
FFA on Street
Mansion Campaign Gameplay
Museum Campaign Gameplay