|Sorry guys, you're all fired.|
With the newest Gears game, Judgment, we no longer have those choices. The locust have been fired, and in it's place, we have COG Blue Team, and COG Red Team. Are you kidding me? This almost directly copies all standard shooters nowadays. Red and Blue are the most common colors to differentiate teams, due mainly because of the contrast in colors. It's the standard for most games, not counting urban warfare games which use varying camouflage coloring.
Quinn Delhoyo, Multiplayer Designer at Epic Games gave one of the reasons the Locust were removed.
DelHoyo said fans didn’t love playing as the locusts, so they took them out of the competitive game, and replaced them with red and blue COG teams.I would be interested to know where these statistics come from. Are we talking 60% of fans? 70%? 80%? What was your base figures? What kind of polling did you use? How did you calculate the overall decision to remove the locust from multiplayer? These questions have been asked over and over on the official Epic Forums, but no answer has been given yet. Hopefully the upcoming podcast will give us more information because at this time, the idea that the fans didn't like playing as the Locust is laughable.
Let's get onto the COG difficulty side of this. Before with COG vs Locust, enemies and friendlies were easy to tell who was who. Either shoot the guy with hair, or shoot the guy with a bare chest/covered in robes. How difficult is that? Now, we will have to take the time to actually see if it's a friendly or not. The armor color differences stand out, but not as much as is appropriate for the scenarios I can see happening. You hear a guy coming around the corner and you have a split second to react. Fire your boomshot and either end up with a kill or a wasted ordinance. Sound won't make a difference. What if you each have a Baird on your team? Not only that, what if there are 10 Bairds on the map? If the multiplayer choices aren't restricted, this could be a major problem. Sound won't mean a damn thing.